Adds Wounds, Burns, Blood Loss, Trauma, and Infections (and their treatment). Injuries are based directly on degree of injury, type of weapon used, and your Armor Level.Also taking care of your Needs (thirst, hunger, sleep) is no longer as easy, since mine are based on realistic rates and the penalties for neglecting your Needs are much more severe. Even when you survive combat, you can now easily die from your injuries (just like in real life). Warning! This module takes survival to a whole new level.
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